Archive for the ‘Demo’ Tag

Aliens vs. Predator MP demo tomorrow (PC, PS3, 360)

With just a fortnight to go until Aliens vs. Predator‘s release for PC, PS3, and Xbox 360 (the 16th in North America, and the 19th in Europe), Sega have announced the release of a multiplayer demo tomorrow for all 3 platforms.

Obviously, it would have been a logistical nightmare to release demos for each of the three single-player campaigns, but the online demo will let players take control of all three species in a deathmatch. As people following the game closely will be aware, extreme violence will ensue.

You can grab the demo from Steam, PlayStation Network, and Xbox Live tomorrow.

[via Eurogamer]

Left 4 Dead 2 demo open to all PC gamers

L4D2

Those PC gamers out there who are hungry for the chance to fight off those who are hungry for their brains now have the chance to do so – with prettier, 2009 graphics!

Left 4 Dead 2, out on November 17, mixes up the gameplay from the first in a few ways, including new special infected, melee weapons, dynamic weather, and daytime survival. The demo is now available to all PC gamers through Steam, not just those who pre-ordered. The demo features gameplay from ‘The Parish’ campaign.

The demo is also currently available on Xbox LIVE, although only for Gold members just now. A warning to Australian readers: The demo is the low violence (“code” for censored) version for us, although the internet will show you how to fix that.

[via Steam News]

Metal Gear Solid: Peace Walker demo available

MGSPWLogo

Fresh out of the Tokyo Game Show comes a playable demo for Kojima Productions’ next Metal Gear Solid title, Peace Walker. The PSP title, set for release next year, is considered by Mr. Kojima to essentially be his MGS5.

The demo includes both singleplayer and co-operative missions, and is available for download right now at IGN. As they point out, the demo is in Japanese, so you may need to consult their forums – or a Japanese-savvy friend – for advice.

[via IGN]

Uncharted 2 Multiplayer Demo Impressions

Uncharted 2

Through a Twitter give-away from EBGames Australia (from whom I didn’t pre-order, opting instead to receive a neat bag free from GAME), I gained early access to the public multiplayer demo for Uncharted 2. Being part of that small group playing on launch day led to some unfortunately long waits in matchmaking lobbies; the number of players reported as online ranged from 61 to 221.

The demo is fairly generous, offering Deathmatch, Objective, Co-Op Objective, and Co-Op Arena modes, including sub-modes and modifiers such as Deathmatch Pistol and Grenades, or Deathmatch RPG, where everyone spawns with a rocket launcher with 100 rockets. The demo also includes 4 maps: the Village, the Ice Cave, the Temple, and the Plaza. Once the matchmaking lobby is populated, players can vote on which of two levels / sub-mode combinations to play.

In addition, players can use the Machinima mode to mess around and take a good look at their surroundings, and can also view replays of the matches they’ve played, watching from any angle and applying visual tweaks at will. This is not only a nice feature to have in general, it’s also smart to have in the demo as a means of highlighting Uncharted 2’s fantastic graphics, as one can use the free-floating camera to explore every nook and cranny of each level without having to worry about being gunned down. Yes, the visuals are superb. You probably knew this anyway, but wow. The audio, too, is top-notch, with each character offering unique dialogue during battle, and with the sounds of battle satisfyingly meaty.

The gameplay itself is a ton of fun. At this stage it appears as though most people are playing Deathmatch modes, although one quick round of Co-op Arena was great fun, with an unending supply of bot enemies attacking us. The Deathmatch is fairly fast-paced and dynamic, with alternate routes through stages meaning that you always have to watch your back. The game’s verticality is also apparent, and is subtler than “high point = sniper area”.

Multiplayer Uncharted feels natural and controls well. Moving from cover to cover, climbing, rolling, and shooting your way to victory feels extremely satisfying, and seems to be a logical and successful addition to the series. While there were a couple of instances where a game simply would not start (possibly waiting for someone to connect?), these cases will almost certainly be ironed out by release. I had pre-ordered the game already, but this demo has me awaiting mid-October even more eagerly.